I’m sorry to say it, but sometimes it feels like I should do more. I’m sure I’m not the only one who feels this way.
I don’t know if this is true or not but I think I’ve spent a lot of time in these little boxes, boxes of something that’s supposed to be my own personal diary. It’s like I’m putting a life full of thoughts and memories in a box. Something that’s supposed to be a private journal has been making me feel like a freak, a loser, a pathetic person. I get it, I don’t want to be a freak. I can see that.
I know, I know, this sounds crazy, but I do feel like that. I mean, what if they are my thoughts? Is it really such a bad thing? I think I would like to be more like them, but I guess the more I think about it, the less I think about it.
I can be a little bit more specific here, but I can understand most of it. I mean, the idea of myself being a freak is something I’ve never been asked in the past. I mean, I mean that we all just try to figure this out and it is so hard. I mean, I know, I can’t do it in the sense that I am so scared. I don’t know what I do.
Ive seen this one before in a movie, but it is a much more serious, intense story than the game. This is the second of two short parts in the series. It begins with a “diary/journal” form of communication that is then used to send a series of messages to another character, where the messages become increasingly more violent and disturbing. I find it amazing that a game can do such a great job at exploring the depths and complexities of human thought and feeling.
We love the idea of the game’s creators and their willingness to explore the boundaries of the medium, but it’s a good lesson for any video game developer to keep in mind. The ability to create worlds that feel real and alive is a very powerful tool that a game developer can use to make the very most of their game’s potential.
While I’m not sure exactly what point we’re trying to make with the above, I do know that the “dark” side of video games was already explored in the games I mentioned earlier. We don’t like the idea of a game being about anything other than what it is, because it limits the creation and expression of the game’s own ideas.