The fact is that the majority of our thoughts and actions are on autopilot. This isn’t necessarily a bad thing either. Our habits, routines, impulses, and reactions carry us through our lives so we don’t have to stop and think about it every time we wipe our ass or start a car.
A good example of this is the fact that we don’t know how to act during an emergency, we just act as if we do, and then we die. In the real world, we go back to the emergency room and we get treated after we’ve been stabbed or shot, and then we die. But in the game, we don’t get treated.
In the game, we only have to look at how we act during emergencies to know how we will act in general, because it isnt our actions that are the problem but the way we react to them. The fact that we are in fact acting like a zombie when we are in an emergency is a good example of this.
In the game, we are acting like a zombie when we are in an emergency, but once we get out of it, we are alive. In the real world, we are not going back to the emergency room until the ambulance has arrived, and we are then treated after we get the ambulance.
In the game, we are acting like a zombie when we are in an emergency, but once we get out of it, we are alive. In the real world, we are not going back to the emergency room until the ambulance has arrived, and we are then treated after we get the ambulance.
We can see that the game uses “act like a zombie” as a way of telling us that we are in an emergency, but once we get out of it, we are alive. In the real world, we are not going back to the emergency room until the ambulance has arrived, and we are then treated after we get the ambulance.