In this lesson, we will look at the three types of technical language that are commonly used in coding, programming, and programming languages.
In general, we use technical language to describe how something works. In programming, we use technical language to describe how we want our code to work. In programming languages, we use technical language to describe how to write code. We’ll look at both of these types of technical language in more detail in our lesson on “Coding Theory.
The first type of technical language is how the computer executes code. The second type of technical language is how the computer reads code.
In the most basic sense, a computer is a piece of software that runs on a processor. In the context of programming, a computer is a machine to run code. A computer processor is a small electronic device that is used to receive data and to output data. A computer processor executes a series of instructions, called code, to perform a specific job. Code is an abstract mathematical description of how a computer performs a specific task.
Code is a series of instructions that can be stored into memory and copied into another computer. In essence, it is what makes computers work. In other words, code is what makes a computer do what it does.
Code has two main types of instructions: procedural and object-oriented. Procedural instructions are used to perform a specific task with a specific set of inputs. By using procedural instructions, a computer performs a particular task with a specific set of inputs and outputs. Object-oriented instructions are used to perform a particular task with a specific set of objects that contains specific data that requires specific inputs and outputs. They are not used to perform a specific task with a specific set of inputs.
I think we can agree that procedural instructions are a little more confusing than object-oriented ones. I have to say, I think with procedural instructions we are dealing with a simpler world, and so it’s a little easier to understand. For example, let’s say we are given a task to create the following simple object, and we have to use a procedural instruction to create it.
You can see that this is not a procedural instruction but a simple object in the sense that we are not supposed to worry about the details. It is purely procedural, which means it is created by the computer. In the case of our object creation example, it is created because we have the same set of inputs, and the only change would be the output of the instruction.
Procedural instruction is a term of art that came into vogue in late 90s and early 00s. This is because in those days, people wanted computers to just do stuff. That is, a computer could do something without any manual attention. Such as, when you wanted to create a game with a simple button and a few lines of code, you just used a macro. This way, the computer would just do the job without you really having to do anything.
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