The Epilogue is a special chapter that concludes the book. It is a brief summary of the story, but it’s not a complete summary. It’s meant to inform the reader about the main points of the story.
So what makes the Epilogue special? It’s simply a summary of the story. It also contains a bit of the plot twist that the reader might otherwise miss. It’s also a way of getting the reader to think about what their character might be capable of when they’re forced to confront the darkness of their own nature. It is a part of the story that the reader can skip because its not necessary to be told. It is a short, yet powerful piece of the story.
The main point is that the Epilogue tells the reader what you need to know to complete the story, not what you need to know to finish the story. It also explains what might have been an optional scene or two that you should have already known about, but missed because you were too busy thinking about the Epilogue to think of it. If you want to skip the Epilogue, you can always tell the reader about it in your next book.
The Epilogue gives a great example of how to write an effective epilogue. It’s not the same as telling the readers what you already knew about the story. It’s explaining that you needed to know more to finish the story.
The Epilogue is the big finish to the game, but it also tells us a little bit about the game. It tells us about how the game is a “good” game because it keeps you playing for a very long time, and how the game’s story is the same as the story of the main game.
The Epilogue is where our story ends, and the reader is still getting to know the game. You can use it in a sequel as a way to introduce some new characters.
This is a good little epilogue because you could use it to introduce a new character, something that would tie the game in with the lore in a new way, but there’s also a little bit of a cliffhanger about the game’s ending.
That’s not really a “no cliffhangers” rule. It’s more that our game has a long story that’s about a lot more than just the main game. This kind of epilogue is really what a game should be, because it introduces more about the game. But it also keeps you in the game longer than most games, and that is fun.
Its also worth noting that the epilogue is almost as good as the game, although its hard to say because its really not about the game. The epilogue basically keeps you in the game so you can continue to replay its story as you play the game, so its not a no cliffhanger.
I have to admit that the epilogue is not what I expected to be, but I could still get into it. I guess what I expected was the second half of the epilogue, with the reveal of the main villain, his connection to the game, and the death of the last main villain. I was expecting a lot more than that, I have to admit.
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