I love the concept of open scenes. They are the spaces left open to the world, allowing us to see how things could be and what might be possible. It is a bit of a paradox that I think many people, even those who live in areas with lots of open space, feel empty and lost when it comes to space. In fact, I am one who can’t stand the emptiness of space, particularly when it comes to my childhood.
If I have to guess, space is the least of your concerns when it comes to open scenes. And open scenes can still be a good thing for you, if you do them well. There are a few ways to do them well.
Like any good art, open scenes should always be done well. That includes making sure you have a wide variety of interesting and challenging shots at every turn. But to do open scenes well, you have to think carefully about what you are trying to do. In other words, open scenes are not just another empty space, they are the equivalent of a game.
While open scenes can be fun, they can also be a little distracting. For example, while I love the look of open scenes, I also hate the idea of going into a room I’ve never seen before. In other words, open scenes should be used for the purpose of discovering new things, not for the purpose of being a distraction.
So instead of just going into a room Ive never seen before, I can instead go into the room Ive seen previously. In the case of open scenes, this is the opposite of what most people do. They always start in their favorite room (or rooms) first.
Of course, there are a few exceptions to this rule. The room you never see before is one of the few places you can go right into your favorite room. Your favorite room can be your favorite room, or it can be the room you didn’t even know existed. If you go into a room youve never seen before, you won’t even know what room it is, so you can go right into it.
Some people like to start out in their favorite room. They like to take a quick peek at what the room looks like, and then start in their favorite room. If they’re not into it, then they move onto the next room. But if you’ve never been, then all you have to do is walk up to your door and say, “Hi.” and they’ll be right there to pop in right in front of you.
You don’t even need to open the door. Open the door is just one example of how the rooms that we go into are never fully known to the rest of the world. Some of these rooms are actually part of the game, but theyre not the main way you play through the game.
In an open world, you can choose where you want your character to spawn and what to do in each room. This is called a “room.
The rooms you go into are the heart of the game. Whether or not they actually play an active role in the story is up to you. For example, there are numerous rooms that have a lot of dialogue in them, but only in certain situations. For example, the area where you find a note that has a list of all the characters who died in the game is actually just an open room that happens to give you a list of all your dead companions.