For example, during a conversation with my wife, I often start in with how I’m feeling, and then I’ll start talking about how I was feeling that day and what I’m doing now, and so on. The point is to start out with a general picture of the day and to then get into a small-talk monologue of sorts.
There’s also the “I’m feeling this way” monologue, which is actually quite creative. Sometimes it’s done in a “I’m feeling blah blah blah” kind of way, and it’s really fun to say. Another time it’s a bit more formal and you can see how it’s sort of a “I am feeling this way” monologue.
Its not that its hard to do. Its more what its like to really have fun with it, and not just say it. Its great to do if you’re new to it. Its so easy to just tell people you’re having a good day, or something along those lines. Its just so simple to do, and you can really get into it.
I’ve been doing this a lot lately, and I usually just tell someone, “I’m having a good day.” It also helps a lot when you don’t get asked why youre having a good day, as its quite natural to start saying stuff like that.
This works great except for when you don’t get asked why. The reason is because it’s the same reason we start telling people we’re having a good day. If you get asked why you’re having a good day you may as well just tell the person that you’re having a good day, as it will probably be the same reason no matter what. You can tell people so many things, but the easiest way to make them see the world is to tell them the truth.
The best way to make your point is to start the conversation with a sentence that’s short and sweet and you don’t have to explain your reasons in detail. The best way to explain something to someone is to show them the way they’re supposed to follow it. Don’t try to explain something in detail if it’s obvious.
This is a good example of this. Most interior monologues are a simple explanation of how something came to be. The examples on our website are not that.
In the new trailer for Deathloop, Colt’s monologues are more like a monologue at a funeral.
I think this is an important distinction. Most interior monologues are not about how something came to be, but rather how it might have come to be. That is, how it might have happened. It’s about how it might be happening. Like a monologue in a funeral, you aren’t there to explain how something came to be, you’re there to show how it might happen.
In most cases, these monologues are about how something might have come to be rather than what it is. So if you’re a game designer and you want your game to have a “monologue” feel to it, then the game designer should think about this. You want to write a game that will make you feel like you’re in the room of a person who died with their thoughts and reactions to the game.