Business objects are tangible objects that help us to understand the business we are in and how we can help improve it. Crystal reports are documents that represent the business but are not tangible, and are only used for business purposes.
Crystal reports are actually really useful for understanding the business that you’re in. So for example, if you’re an accountant and you have a crystal report that you need to keep track of your income, you can use the crystal report to see if you are making any money, and if not, you’ll need to adjust your income numbers by a certain amount and recalculate.
Business objects are much more tangible, like a business ledger, a cash register, or even a bank statement. But while it can help you learn more about the business youre in, it shouldn’t be used to improve it.
Business objects are a good idea, but too often those objects become the focus of the game and then the game becomes a way to get around them. Often times, the objects of a game are so boring that they actually detract from the gameplay. For example, sometimes a game will have a bunch of baseball cards, but the object of the game is to hit as many balls as possible. This type of game often runs the risk of becoming repetitive as the players focus in the wrong direction.
Crystal reports takes the game object out of the boring, monotonous business object routine and puts it in a more fun, exciting routine that is fun to play. It turns a boring, monotonous business object routine into something fun and exciting. Crystal reports is one of the most fun things I have ever done in a video game.
A few weeks ago I watched a YouTube video about the business object in Crystal Reports. I have been using these types of game types for years, so I know quite a bit about them from watching the business object videos. However, in this video the business object is a card. In each card there is one bullet hole. At the end of the video the card tells the player to pick up the card and shoot a bullet hole into the card using the player’s card.
This really is like shooting at the card on the game board. The player is shooting bullets which have an impact on the card’s front side. As a player it makes sense that a hole should be there. However, in this case the player is shooting at bullets which are a result of some other form of attack. It is very difficult to tell the difference without being there.
In some ways I really like it. In some ways it’s really hard to tell the difference, which is a big part of the problem for me. The other part I like is that it doesn’t feel like an attack. It’s a shooting game so there doesn’t feel like it is attacking the card. The card is just a simple object on the game board. If it were a real attack, it would feel like it was attacking it. It’s not.
There is no real attack. The cards are just objects that have been put on the board for a few hours in a certain order (as are all the other objects in the game) and then the game ends. The cards arent attacking you, they are just part of the game. They arent like real things.
Crystal reports is a game where you can make your own cards. When you make a card, it has a certain amount of power and it affects the game in a certain way. Like if you make a Power Card, the game can be more difficult, it can give you more points, or you can make a Tough Card, it can give you a bad point.