So, I have to tell you, I am a terrible person. I am a terrible person who’s really bad at making good decisions.
I’m sure that was just a slip of the tongue by a random person who happens to be a terrible person, but the same could be said for baddiehub.
The one piece of advice that we found in Deathloop is, “Never give up on your life.” You know that phrase.
Really, it is. When you have your life all figured out, you think you know what’s important. But when you’re not paying attention to your life you can easily find yourself in situations that are out of control. It’s what the philosopher Jean-Jacques Rousseau called the state of “bad faith.” You can say, “I have a plan,” but if you don’t follow through on it, it is not as wise as it sounds.
As we played Deathloop, one of the cool things was that the game’s level designer, Dave MacKay, also wrote a guide for us on how to play the game. We played it for a bit and I found it pretty helpful. But even if you have a plan, you still should probably follow through on it. The problem is that when we’re on autopilot and just go ahead and do things, we can do things without thinking about them.
That’s a problem that’s actually one of the most difficult decisions to make when it comes to playing a video game. For me, I like to think that I have a plan, and when I’m not executing it, I go “Oh, I was just going to do that again.” This is not a good thing when it comes to video games. The reason is that we’re generally in a mode where we can easily forget that we’re on autopilot.
I don’t think this is a good thing, because the fact is that without a plan, it’s hard to execute your plan, and you need the ability to execute your plans if you want to succeed. On the other hand, if you’re in a mode where its hard to remember what you were doing, you can’t actually execute your plan.
In Baddiehub this is a good thing because the game has very clear directions. Instead of being a puzzle game, the first thing you do in Baddiehub is to look around the level and find a way to kill the baddiehub. This is a much simpler approach than the first game in the series because you aren’t trying to kill a bunch of enemies at once. Instead, you need to take out the baddiehub in the shortest amount of time possible.
It also helps that, after the game is over, you can look around the level for clues about why the baddiehub is there (just by walking around the level, finding certain things, like a hidden door, a certain path, and even a certain level). There are also a bunch of “baddiehub” rooms that you can get through.
It makes sense that the baddiehub would be the type of challenge that could be a bit of a time-suck. They are always trying to accomplish something and they are always running into obstacles, so they need that time to get a bit more comfortable with the path they are on. What we are doing right now is trying to take down the baddiehub, but it’s still only the first phase of a much larger game.
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